Spacemaster rpg pdf download
I want to talk about a few things today. Because it is a complete rebuild going back to the original sources, or close to, and creating everything a new. Players select their race, they are called Species in the SF version, a culture, their profession, they roll all their stats on d and then spend Development points to buy skills.
There is stuff in here you will instantly recognise. You have your stats, professions and skills. The game is also a toolbox. When I talk about species, they are built out of talents and flaws, but I also show how to make your own.
So I provide a few to get you playing and give you the tools to make as many as you want. Equally as important is the fact that this game is covered by the Open Gaming License.
It means that anyone can take what I have done, add to it, change it, publish it even sell it. Even if ICE were to disappear tomorrow, and forever. If someone bought up the Rolemaster IP and said they were never going to write another thing for it.
You can use these books to play Rolemaster, well technically, Space Master but there is more to come. This game is Navigator RPG. The next book will be the Fantasy version. That is Pilot RPG, but more ships pilot rather than fighter pilot. There are also going to be some draconic mounts involved. I have started a YouTube channel.
It is mainly about the stuff I make and the mistakes that happen along the way. There is going to be quite a bit of Rolemaster in there, as you may have guessed I quite like the game. The first few videos are desperately poor! I tried and failed to make an unboxing video for Navigator RPG. Here it is. Please consider subscribing to the channel. When I started this blog I think I wrote twice a week for a year before anyone commented on a post.
Starting out can be a bit like stumbling around in the dark, without feedback. This time last month I was talking about 2 page adventures. My thinking was that a book on how to random adventures may be more useful to GMs needing an instant, low prep adventure than try to sell written adventures.
Over the past month I have taken the tables in one of the adventure writing books and automated them. The basic version spits out text intended to be read by someone about to use them to write an adventure. I have edited them to spit out text intended to be read by the GM at the table. This is a mammoth task. There are 19 tables, of a typical 10 entries each and in the original wording said things like this. Dying Delivery On some occasion when the hero is out wandering the streets or is otherwise all alone, a dying man bumps into him, hands him something, says a few words, and dies.
The deliverer can be dying of a curse, poison, a wound from a weapon, malnutrition caused by his long captivity, or from some bizarre and inexplicable cause. The dagger still protruding from his back is the most common cause of death among dying deliverers. In general. If he names his killer, the hero will know to go take a look at the accused.
If he describes where he was attacked, the hero will probably go there. You can see how that is all useful advice but what I am doing to breaking that down into yet more random options and then presenting one of them as the actual plot hook. A combination of separating out all the possibles and a change in emphasis in the way the plot hook is presented. The intention was, past tense, to build this huge sophisticated tool that when you click a button presents a nearly complete adventure. You just needed to incorporate Setting, NPC and monster stats and the adventure would be good to go.
Taking the idea one step further it would be to have a goal of producing an adventure a day. If one had a tool, similar to JDales NPC generator that, for example took an option for level and biome and would select suitable monsters for you complete with stats or at least book references. Copy and paste all these elements into a single document and all you would need is a couple of hours of proofreading and tweaking before the adventure was ready to publish.
I was aiming for a sort of 1 a day production schedule. It would have taken months of work to build the finished tool. Then you would still have the odd grammatical problem. I have build tools like this before and you always get an occasional mismatch when you are trying to build natural sounding sentences programmatically. I released and adventure called something along the lines of The Jungle Collection. I am a bit vague about the name as I released two versions with slightly different names, one for RM and one for Zweihander.
So I thought why not run it once. Look at the quality of the output and make one edit to it to improve the output. Then take what I have and write it up as an adventure, put it on sale and then rinse and repeat. So I did that. I ran the programme, took the output and it took me 5 days to turn it into a viable adventure. I then put it on sale.
The way I had set the book up was with all the adventure stuff at the beginning and then an NPC Rosta and monster stats in the last three pages. So I thought why not just create some new NPCs and get some different monster stats and target a different system? This is what I had done with the Jungle Collection.
The goal being to have released possibly 10 versions within the 2 weeks since running the script. My logic goes like this. Rolemaster is pretty niche, but has a loyal following.
You cannot make a rolemaster adventure pay for itself as there are just not enough players and GMs who buy adventures. Zwei on the other hand has sold in the hundreds of thousands of copies in the past 2 years. How many of those get played is a different question but the game is current and has a following. There are diminishing returns when it comes to audience size. I could make the adventure suitably unique and sell it on DMs Guild but there are tens of new releases every day and the chances of yours getting noticed is slim to non-existent.
The rate of releases is somewhat less and the chances of getting some attention are somewhat higher. All of these variations will then give a massive total audience size and make the project financially worth while, or so I hope. I idea of nirvana for this is to have a piece of software that will turn out a print quality adventure in an hour.
Whether that will ever happen I cannot say. That will be the first product of this plan. I have had so much feedback for Navigator RPG that it is taking a while to get a new version of the playtest done. When the PDF gets updated this week it will be the third version. The document has already grown by 3 or 4 pages which is cool. It gets prettier by the day as well. That is from 13 paid purchases.
So far I am extremely happy with the results. By the end of the week I will be uploading an even better version of the game. I cannot remember if you have seen this version of the cover? This weeks release also has the starting adventure to help get people going. The previous versions had playtesters using the original White Star beginning adventure. I promise to write about something else next time, in fact I have something in the pipeline that could be exciting.
So Navigator is one week old. This morning I uploaded an updated PDF with the amendments suggested so far. To give you a few numbers, the playtest doc has been downloaded times and I have had 10 people make a contribution. For context, RMu playtest was downloaded under times. Related Items on eBay. Like this: Like Loading Reviews There are no reviews yet.
Got something to discuss? Notify of new replies to this comment. Get Now. Rated 5. About RPG Narco. Marc C. The cover may not look as good as the combined edition with a kid shooting a laser pistol, but the interior is the same and contains tons of neat illustrations, charts, and helpful gaming information. Recommended fo [ Daniel B. The game is, as anybody who knows the rolemaster system will be aware, incredibly detailed and can be a bit chart heavy but it bears remembering that most of [ Brian H.
I bought this game i n the 's a nd 's from ICE as tha n paper and pencil role-playing game than I love it, but they where throw out in the garge by other people. It is than great system. Will they release the StarShip constustion and warfare bo [ See All Ratings and Reviews.
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